Jueqel Musings

Friday, February 25, 2005

Silver Cord Playtest notes

We toyed with the 6dF dice. We used scale 0 to 9+, using rolls of 6dF with and without / 2 (round down). The players loved the added dice, as far as I could tell, and the positive number scale. One did not like dropping the words from the scale. Another one did not like the extra division, but he was min/maxing and the extra math didn't figure in too well with his plans.

It was hard to figure one player who was objecting to any math in character creation, because he does almost everything in d20 and their modifier scale is -5 to +5 and to get that value is something of an algorithm /subtract 10 and divide by 2, and carry the remainder to wherever/ (and you have to use the chart).

We had attributes that could only supply a maximum +1 modifier to an appropriate skill no matter how high the attribute, but the players objected to the lesser significance attributes played in the game. (Most were d20 gamers.)

I made the mistake of creating a multi-tier point buy for attributes and skills. That went over like cement shoes.

But back to the 6dF... The greater range of numbers worked well for our group, but it remains to be seen if it will work in the long run.

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