Jueqel Musings

Tuesday, April 04, 2006

Silver Cord RPG

I'm working on my game again. Silver Cord is a roleplaying game in a world where psychics are real and some are even powerful. I hashed over the rules and I kept getting stuck on mechanics. I want the game to be simple. I don't want a lot of difficult to understand relationships between game mechanics and the game.


That's right. One thing I tend to do is think of RPGs as games on two levels. Game mechanics are sort of puzzles that some of us like to tinker with until were blue in the face. However, these mechanics are there to facilitate roleplaying. Most mechanics don't do this. They're there to give the game a sense of structure. This sort of structure is an imaginary scafolding that ultimatly limits the imagination of so many of us. We try to create a fun character that we would enjoy playing, but mechanics get in the way and prevent that from happening far too often. Mechanics do allow some gamers to play with very little effort on the part of the players imagination.


The second level of game play is the roleplaying aspect. The fleshing out of character, story, and imagination that fills our minds with the fantastic, the gritty, the real, and the terrible. This is the part of the roleplaying that I consider to be the real game.

Silver Cord is coming together. I've dropped most of the mechanics and the setting is also coming along very well. I am looking for play testers to try out what I have so far. Beware!

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]



<< Home